A novel written straight out from a video game you normally play; why not?
A literary piece born from a particular video game coming from two existing mediums of leisure is perhaps something that stirs up your gamer vein. Every video game excerpt or backstory gives life to the player’s curiosity, most especially true when you uncover what caused the conflict or the solution of the unending feud. The growing rivalry between Lili Rochefort and Asuka Kazama on the game Tekken only shows a fragment of the backstory why there seems to be an enmity stemming from the two. I resorted to a do a bit of research if I missed some important details behind my favorite girls, given that skipping introductory storylines was the only thing I’m good at in playing video games. It goes to show that writing novels about video games will indulge more of the player’s pursuit on the game’s historical context in its entirety, or if there’s a whole new story to figure out behind the actual game.
Here are some of the formulaic ways in writing novels out of video games:
1. Character Consistency
If you’re taking your novel inspiration from video games then you have to strive for the consistency of every character role, as to how they are being portrayed in the actual video game. A personality switch applied on the character is pretty clever but look out on the possibilities, and how it takes effect on the game, more importantly when the game is already established and acknowledged in the gaming industry. Know the difference between a player and a reader. Players are entitled to a full authority over the hero or character he/she gets to pick; unlike in novels where the writer holds the protagonist’s disposition without having the reader get involved in the story plot.
2. Narrative Framework
We have to take into account that there are certain video games that are not well-suited when written in a form of a novel, suchlike are level-and-dungeon- structures. Modular storytelling is the most likely preferred way of writing; it constructs fiction on a theoretic fundamental instead of the character itself.
3. Pacing is Vital
Take note that if game writers structured a harder storyline, then you can make it lighter on the pacing. A great number of games aren’t just about the story, they are surrounded with game elements that is not present in the books’ full amenity.
Apart from the aforementioned, it is important to get yourself acquainted of the copyright legalities you have to comply with as an author, most especially when the game is already established. Anyhow, the precursor age of novel-writing for video games can expand as wider than the medium itself. Tomlin’s The Imaginarium Machine is a living publication embedded to these simplistic ways of writing a novel.