Gaming and Reading

To Read or To Play?

One thing for sure, if parents were to decide, they’d strongly let their child read instead of engaging them into video games. Gaming consoles to parents felt like evil mediums sent to lure their children and cut them off from anything that seems productive. I don’t want to spread some negative notions about the entire gaming landscape because I enjoy it myself as much as I enjoy reading. Gaming and reading has denoted each of its vital role as a medium of leisure, and engaging knowledge among millennials. Furthermore, both pursuits in reality are patronized from their individual market that comes with diverse interests and fandoms. It has escape to know how video games in a way, employ one’s strategizing skills, creativity, and determination despite of it being seen as pure leisure. In contrast with reading where it only involves a few of your corporeal senses to enjoy a book but also challenges your attention span and the mind’s ability to picture out of what is being described. But what is it like to have a certain video game interpreted through a book? How exciting does that sound?

I have discovered a few books derived from a video game, which in my case is pretty interesting since it captures the attention of readers who play or gamers who read, and anticipate how it is being construed in the book. It left me in awe when a collection of Assassin’s Creed books were displayed right through the glass walls of a local bookstore, waiting for any eager Assassin’s Creed fan to take it home. I think it’s appealing when two different interests are being incorporated into one channel. Another example of video games being written through books are John Adrian Tomlin’s books. The Imaginarium Machine portrays a good blend and introduction comprising the two to those who are new to the gaming landscape.

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